split.html 10 KB

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  1. <html>
  2. <title>Split STL mesh</title>
  3. <body>
  4. <p>This is a simple piece of javascript (licensed under the MIT license) by
  5. <a href="http://www.thingiverse.com/arpruss/">Alexander Pruss</a> that splits an STL mesh file that contains multiple parts into
  6. those multiple parts.</p>
  7. <p>This may well fail if the mesh is defective and has points that are meant to be coincident
  8. but are merely close together.</p>
  9. <p>All the processing is done in your browser--your STL is not uploaded to any server.</p>
  10. <input type="file" id="file" name="file" />
  11. <ul id="console">
  12. </ul>
  13. <script>
  14. var TRIANGLE_SIZE = (3+3*3)*4+2;
  15. var ASCII_MODE = true;
  16. var allSplitMeshes = [];
  17. var baseFilaname = "";
  18. function getString(view, position, length) {
  19. var out = "";
  20. for (var i=0; i<length; i++) {
  21. var b = view.getUint8(position + i);
  22. out += String.fromCharCode(b);
  23. }
  24. return out;
  25. }
  26. // For hashing during splitting, ASCII mode is used, where vectors are stored
  27. // as strings. From a binary STL, the vectors are stored as hex strings, and
  28. // from an ASCII STL, they are stored as directly extracted ASCII.
  29. function getVector(view, position) {
  30. if (ASCII_MODE) {
  31. x = view.getUint32(position, true);
  32. y = view.getUint32(position+4, true);
  33. z = view.getUint32(position+8, true);
  34. return x.toString(16)+":"+y.toString(16)+":"+z.toString(16);
  35. }
  36. x = view.getFloat32(position, true);
  37. y = view.getFloat32(position+4, true);
  38. z = view.getFloat32(position+8, true);
  39. return [x,y,z]; // x.toString()+","+y.toString()+","+z.toString(); //[x,y,z];
  40. }
  41. function parseVector(vector) {
  42. if (typeof vector === "string") {
  43. var data = vector.split(":");
  44. var buf = new ArrayBuffer(4);
  45. var view = new DataView(buf);
  46. function parse(s) {
  47. view.setUint32(0, parseInt(s,16));
  48. return view.getFloat32(0);
  49. }
  50. return [parse(data[0]),parse(data[1]),parse(data[2])];
  51. }
  52. else {
  53. return vector;
  54. }
  55. }
  56. function setVector(view, position, vector) {
  57. if (typeof vector === "string") {
  58. var data = vector.split(":");
  59. view.setUint32(position, parseInt(data[0],16), true);
  60. view.setUint32(position+4, parseInt(data[1],16), true);
  61. view.setUint32(position+8, parseInt(data[2],16), true);
  62. }
  63. else {
  64. view.setFloat32(position, vector[0], true);
  65. view.setFloat32(position+4, vector[1], true);
  66. view.setFloat32(position+8, vector[2], true);
  67. }
  68. }
  69. function getVectorFromText(line, position) {
  70. var data = line.substr(position).split(/[\s,]+/);
  71. if (data.length < 3)
  72. throw 'Invalid vector';
  73. if (ASCII_MODE) {
  74. var buf = new ArrayBuffer(4);
  75. var view = new DataView(buf);
  76. function toHex32(number) {
  77. view.setFloat32(0, parseFloat(number));
  78. return view.getUint32(0).toString(16);
  79. }
  80. return toHex32(data[0])+":"+toHex32(data[1])+":"+toHex32(data[2]);
  81. }
  82. return [parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])];
  83. }
  84. function message(text) {
  85. document.getElementById('console').innerHTML += '<li>'+text+'</li>';
  86. }
  87. function getASCIISTL(text) {
  88. var triangles = [];
  89. var triangle = [];
  90. var normal = [0,0,0];
  91. var lines = text.split(/[\r\n]+/);
  92. message(lines.length+" lines of data");
  93. for (var i = 0 ; i < lines.length ; i++ ) {
  94. l = lines[i].trim().toLowerCase();
  95. if (l == 'endfacet') {
  96. if (triangle.length != 3)
  97. throw 'invalid triangle';
  98. triangles.push([triangle[0],triangle[1],triangle[2],normal]);
  99. triangle = [];
  100. normal = [0,0,0];
  101. }
  102. else if (l.startsWith('facet')) {
  103. if (l.length > 6) {
  104. if (l.substr(6).startsWith('normal'))
  105. normal = getVectorFromText(l, 13);
  106. }
  107. }
  108. else if (l.startsWith('vertex')) {
  109. if (l.length > 7)
  110. triangle.push(getVectorFromText(l, 7));
  111. }
  112. }
  113. message(String(triangles.length) + " triangles");
  114. return triangles;
  115. }
  116. function getBinarySTL(view) {
  117. var triangles = [];
  118. var numTriangles = view.getUint32(80, true);
  119. message(String(numTriangles) + " triangles");
  120. for (var i = 0 ; i < numTriangles ; i++) {
  121. position = 84 + TRIANGLE_SIZE*i;
  122. normal = getVector(view, position);
  123. v1 = getVector(view, position+12);
  124. v2 = getVector(view, position+12*2);
  125. v3 = getVector(view, position+12*3);
  126. triangles.push( [v1,v2,v3,normal] );
  127. }
  128. return triangles;
  129. }
  130. function splitMesh(triangles) {
  131. meshes = [];
  132. for (var i = 0; i<triangles.length; i++) {
  133. var t = triangles[i];
  134. var matches = [];
  135. for (var j = 0 ; j < meshes.length; j++) {
  136. for (var k = 0 ; k < 3 ; k++) {
  137. if (t[k] in meshes[j].points) {
  138. matches.push(j);
  139. break;
  140. }
  141. }
  142. }
  143. var m;
  144. if (matches.length == 0) {
  145. m = {points:{}, triangles:[]};
  146. meshes.push(m);
  147. }
  148. else {
  149. m = meshes[matches[0]];
  150. for (var j = matches.length - 1 ; j >= 1 ; j--) {
  151. mm = meshes[matches[j]];
  152. for (var key in mm.points) {
  153. if (mm.points.hasOwnProperty(key))
  154. m.points[key] = true;
  155. }
  156. for (var k = 0 ; k < mm.triangles.length; k++) {
  157. m.triangles.push(mm.triangles[k]);
  158. }
  159. meshes.splice(matches[j], 1);
  160. }
  161. }
  162. for (var k = 0 ; k < 3 ; k++) {
  163. m.points[t[k]] = true;
  164. }
  165. m.triangles.push(t);
  166. }
  167. for (var i = 0 ; i < meshes.length ; i++) {
  168. var bounds = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY,
  169. Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY ];
  170. for (var key in meshes[i].points) {
  171. if (meshes[i].points.hasOwnProperty(key)) {
  172. var v = parseVector(key);
  173. for (var k=0; k<3; k++) {
  174. bounds[k] = Math.min(bounds[k], v[k]);
  175. bounds[3+k] = Math.max(bounds[3+k], v[k]);
  176. }
  177. }
  178. }
  179. meshes[i].bounds = bounds;
  180. delete meshes[i].points;
  181. }
  182. function compareByBounds(m,m) {
  183. for (var i=0; i<6; i++) {
  184. if (m.bounds[i] < m.bounds[i])
  185. return -1;
  186. else if (m.bounds[i] < m.bounds[i])
  187. return -1;
  188. }
  189. return 0;
  190. }
  191. meshes.sort(compareByBounds);
  192. return meshes;
  193. }
  194. function downloadBlob(name,blob) {
  195. var link = document.createElement('a');
  196. link.download = name;
  197. link.href = window.URL.createObjectURL(blob);
  198. link.onclick = function(e) {
  199. setTimeout(function() {
  200. window.URL.revokeObjectURL(link.href);
  201. }, 1600);
  202. };
  203. link.click();
  204. link.remove();
  205. }
  206. function makeMeshByteArray(triangles) {
  207. data = new ArrayBuffer(84 + triangles.length * TRIANGLE_SIZE);
  208. view = new DataView(data);
  209. view.setUint32(80, triangles.length, true);
  210. for (var i=0; i<triangles.length; i++) {
  211. var offset = 84 + i*TRIANGLE_SIZE;
  212. setVector(view, offset, triangles[i][3]); // normal
  213. setVector(view, offset+12, triangles[i][0]); // v1
  214. setVector(view, offset+12*2, triangles[i][1]); // v2
  215. setVector(view, offset+12*3, triangles[i][2]); // v3
  216. }
  217. return view.buffer;
  218. }
  219. function downloadMesh(i) {
  220. downloadBlob(baseFilename+i+".stl", new Blob([makeMeshByteArray(allSplitMeshes[i])], {type: "application/octet-stream"}));
  221. }
  222. function describeBounds(bounds) {
  223. return "("+bounds[0].toFixed(2)+", "+bounds[1].toFixed(2)+", "+bounds[2].toFixed(2)+") - ("+
  224. bounds[3].toFixed(2)+", "+bounds[4].toFixed(2)+", "+bounds[5].toFixed(2)+")";
  225. }
  226. function processSTL(data) {
  227. length = data.byteLength;
  228. view = new DataView(data);
  229. var header = getString(view, 0, 5);
  230. var binary = true;
  231. var text;
  232. if (header == "solid") {
  233. // probably ASCII
  234. text = getString(view, 0, length);
  235. if (text.includes("endfacet")) {
  236. binary = false;
  237. }
  238. }
  239. message(binary ? "binary STL" : "ASCII STL");
  240. triangles = binary ? getBinarySTL(view) : getASCIISTL(text);
  241. message("data successfully read");
  242. splitMeshes = splitMesh(triangles);
  243. if (splitMeshes.length == 1) {
  244. message("No splitting done: Only one mesh in file.");
  245. }
  246. else if (splitMeshes.length == 0) {
  247. message("No mesh found in file.");
  248. }
  249. else {
  250. message(String(splitMeshes.length)+" meshes extracted");
  251. allSplitMeshes = [];
  252. for (var i=0; i<splitMeshes.length; i++) {
  253. allSplitMeshes.push(splitMeshes[i].triangles);
  254. message("<a href='#' onclick='downloadMesh("+i+");'>Download mesh part "+i+"</a> "+describeBounds(splitMeshes[i].bounds));
  255. }
  256. }
  257. }
  258. function handleFileSelect(evt) {
  259. var e = document.getElementById('file');
  260. e.disabled = true;
  261. document.getElementById('console').innerHTML = '';
  262. var f = evt.target.files[0];
  263. message( String(f.size) + ' bytes');
  264. var n = f.name.split(/[/\\]+/);
  265. baseFilename = f.name.replace(/.*[/\\]/, "").replace(/\.[sS][tT][lL]$/, "");
  266. var reader = new FileReader();
  267. reader.onload = function(event) {
  268. try {
  269. processSTL(event.target.result);
  270. }
  271. catch(err) {
  272. message( "Error: "+err);
  273. }
  274. var e = document.getElementById('file');
  275. e.disabled = false;
  276. }
  277. reader.readAsArrayBuffer(f);
  278. }
  279. document.getElementById('file').addEventListener('change', handleFileSelect, false);
  280. </script>
  281. </body>
  282. </html>