split.html 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. <html>
  2. <body>
  3. <input type="file" id="file" name="file" />
  4. <ul id="console">
  5. </ul>
  6. <script>
  7. var TRIANGLE_SIZE = (3+3*3)*4+2;
  8. var ASCII_MODE = true;
  9. var allSplitMeshes = [];
  10. var baseFilaname = "";
  11. function getString(view, position, length) {
  12. var out = "";
  13. for (var i=0; i<length; i++) {
  14. var b = view.getUint8(position + i);
  15. out += String.fromCharCode(b);
  16. }
  17. return out;
  18. }
  19. // For hashing during splitting, ASCII mode is used, where vectors are stored
  20. // as strings. From a binary STL, the vectors are stored as hex strings, and
  21. // from an ASCII STL, they are stored as directly extracted ASCII.
  22. function getVector(view, position) {
  23. if (ASCII_MODE) {
  24. x = view.getUint32(position, true);
  25. y = view.getUint32(position+4, true);
  26. z = view.getUint32(position+8, true);
  27. return x.toString(16)+":"+y.toString(16)+":"+z.toString(16);
  28. }
  29. x = view.getFloat32(position, true);
  30. y = view.getFloat32(position+4, true);
  31. z = view.getFloat32(position+8, true);
  32. return [x,y,z]; // x.toString()+","+y.toString()+","+z.toString(); //[x,y,z];
  33. }
  34. function parseVector(vector) {
  35. if (typeof vector === "string") {
  36. var data = vector.split(":");
  37. var buf = new ArrayBuffer(4);
  38. var view = new DataView(buf);
  39. function parse(s) {
  40. view.setUint32(0, parseInt(s,16));
  41. return view.getFloat32(0);
  42. }
  43. return [parse(data[0]),parse(data[1]),parse(data[2])];
  44. }
  45. else {
  46. return vector;
  47. }
  48. }
  49. function setVector(view, position, vector) {
  50. if (typeof vector === "string") {
  51. var data = vector.split(":");
  52. view.setUint32(position, parseInt(data[0],16), true);
  53. view.setUint32(position+4, parseInt(data[1],16), true);
  54. view.setUint32(position+8, parseInt(data[2],16), true);
  55. }
  56. else {
  57. view.setFloat32(position, vector[0], true);
  58. view.setFloat32(position+4, vector[1], true);
  59. view.setFloat32(position+8, vector[2], true);
  60. }
  61. }
  62. function getVectorFromText(line, position) {
  63. var data = line.substr(position).split(/[\s,]+/);
  64. if (data.length < 3)
  65. throw 'Invalid vector';
  66. if (ASCII_MODE) {
  67. var buf = new ArrayBuffer(4);
  68. var view = new DataView(buf);
  69. function toHex32(number) {
  70. view.setFloat32(0, parseFloat(number));
  71. return view.getUint32(0).toString(16);
  72. }
  73. return toHex32(data[0])+":"+toHex32(data[1])+":"+toHex32(data[2]);
  74. }
  75. return [parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])];
  76. }
  77. function message(text) {
  78. document.getElementById('console').innerHTML += '<li>'+text+'</li>';
  79. }
  80. function getASCIISTL(text) {
  81. var triangles = [];
  82. var triangle = [];
  83. var normal = [0,0,0];
  84. var lines = text.split(/[\r\n]+/);
  85. message(lines.length+" lines of data");
  86. for (var i = 0 ; i < lines.length ; i++ ) {
  87. l = lines[i].trim().toLowerCase();
  88. if (l == 'endfacet') {
  89. if (triangle.length != 3)
  90. throw 'invalid triangle';
  91. triangles.push([triangle[0],triangle[1],triangle[2],normal]);
  92. triangle = [];
  93. normal = [0,0,0];
  94. }
  95. else if (l.startsWith('facet')) {
  96. if (l.length > 6) {
  97. if (l.substr(6).startsWith('normal'))
  98. normal = getVectorFromText(l, 13);
  99. }
  100. }
  101. else if (l.startsWith('vertex')) {
  102. if (l.length > 7)
  103. triangle.push(getVectorFromText(l, 7));
  104. }
  105. }
  106. message(String(triangles.length) + " triangles");
  107. return triangles;
  108. }
  109. function getBinarySTL(view) {
  110. var triangles = [];
  111. var numTriangles = view.getUint32(80, true);
  112. message(String(numTriangles) + " triangles");
  113. for (var i = 0 ; i < numTriangles ; i++) {
  114. position = 84 + TRIANGLE_SIZE*i;
  115. normal = getVector(view, position);
  116. v1 = getVector(view, position+12);
  117. v2 = getVector(view, position+12*2);
  118. v3 = getVector(view, position+12*3);
  119. triangles.push( [v1,v2,v3,normal] );
  120. }
  121. return triangles;
  122. }
  123. function splitMesh(triangles) {
  124. meshes = [];
  125. for (var i = 0; i<triangles.length; i++) {
  126. var t = triangles[i];
  127. var matches = [];
  128. for (var j = 0 ; j < meshes.length; j++) {
  129. for (var k = 0 ; k < 3 ; k++) {
  130. if (t[k] in meshes[j].points) {
  131. matches.push(j);
  132. break;
  133. }
  134. }
  135. }
  136. var m;
  137. if (matches.length == 0) {
  138. m = {points:{}, triangles:[]};
  139. meshes.push(m);
  140. }
  141. else {
  142. m = meshes[matches[0]];
  143. for (var j = matches.length - 1 ; j >= 1 ; j--) {
  144. mm = meshes[matches[j]];
  145. for (var key in mm.points) {
  146. if (mm.points.hasOwnProperty(key))
  147. m.points[key] = true;
  148. }
  149. for (var k = 0 ; k < mm.triangles.length; k++) {
  150. m.triangles.push(mm.triangles[k]);
  151. }
  152. meshes.splice(matches[j], 1);
  153. }
  154. }
  155. for (var k = 0 ; k < 3 ; k++) {
  156. m.points[t[k]] = true;
  157. }
  158. m.triangles.push(t);
  159. }
  160. for (var i = 0 ; i < meshes.length ; i++) {
  161. var bounds = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY,
  162. Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY ];
  163. for (var key in meshes[i].points) {
  164. if (meshes[i].points.hasOwnProperty(key)) {
  165. var v = parseVector(key);
  166. for (var k=0; k<3; k++) {
  167. bounds[k] = Math.min(bounds[k], v[k]);
  168. bounds[3+k] = Math.max(bounds[3+k], v[k]);
  169. }
  170. }
  171. }
  172. meshes[i].bounds = bounds;
  173. delete meshes[i].points;
  174. }
  175. function compareByBounds(m,m) {
  176. for (var i=0; i<6; i++) {
  177. if (m.bounds[i] < m.bounds[i])
  178. return -1;
  179. else if (m.bounds[i] < m.bounds[i])
  180. return -1;
  181. }
  182. return 0;
  183. }
  184. meshes.sort(compareByBounds);
  185. return meshes;
  186. }
  187. function downloadBlob(name,blob) {
  188. var link = document.createElement('a');
  189. link.download = name;
  190. link.href = window.URL.createObjectURL(blob);
  191. link.onclick = function(e) {
  192. setTimeout(function() {
  193. window.URL.revokeObjectURL(link.href);
  194. }, 1600);
  195. };
  196. link.click();
  197. link.remove();
  198. }
  199. function makeMeshByteArray(triangles) {
  200. data = new ArrayBuffer(84 + triangles.length * TRIANGLE_SIZE);
  201. view = new DataView(data);
  202. view.setUint32(80, triangles.length, true);
  203. for (var i=0; i<triangles.length; i++) {
  204. var offset = 84 + i*TRIANGLE_SIZE;
  205. setVector(view, offset, triangles[i][3]); // normal
  206. setVector(view, offset+12, triangles[i][0]); // v1
  207. setVector(view, offset+12*2, triangles[i][1]); // v2
  208. setVector(view, offset+12*3, triangles[i][2]); // v3
  209. }
  210. return view.buffer;
  211. }
  212. function downloadMesh(i) {
  213. downloadBlob(baseFilename+i+".stl", new Blob([makeMeshByteArray(allSplitMeshes[i])], {type: "application/octet-stream"}));
  214. }
  215. function describeBounds(bounds) {
  216. return "("+bounds[0].toFixed(2)+", "+bounds[1].toFixed(2)+", "+bounds[2].toFixed(2)+") - ("+
  217. bounds[3].toFixed(2)+", "+bounds[4].toFixed(2)+", "+bounds[5].toFixed(2)+")";
  218. }
  219. function processSTL(data) {
  220. length = data.byteLength;
  221. view = new DataView(data);
  222. var header = getString(view, 0, 5);
  223. var binary = true;
  224. var text;
  225. if (header == "solid") {
  226. // probably ASCII
  227. text = getString(view, 0, length);
  228. if (text.includes("endfacet")) {
  229. binary = false;
  230. }
  231. }
  232. message(binary ? "binary STL" : "ASCII STL");
  233. triangles = binary ? getBinarySTL(view) : getASCIISTL(text);
  234. message("data successfully read");
  235. splitMeshes = splitMesh(triangles);
  236. if (splitMeshes.length == 1) {
  237. message("No splitting done: Only one mesh in file.");
  238. }
  239. else if (splitMeshes.length == 0) {
  240. message("No mesh found in file.");
  241. }
  242. else {
  243. message(String(splitMeshes.length)+" meshes extracted");
  244. allSplitMeshes = [];
  245. for (var i=0; i<splitMeshes.length; i++) {
  246. allSplitMeshes.push(splitMeshes[i].triangles);
  247. message("<a href='#' onclick='downloadMesh("+i+");'>Download mesh part "+i+"</a> "+describeBounds(splitMeshes[i].bounds));
  248. }
  249. }
  250. }
  251. function handleFileSelect(evt) {
  252. var e = document.getElementById('file');
  253. e.disabled = true;
  254. document.getElementById('console').innerHTML = '';
  255. var f = evt.target.files[0];
  256. message( String(f.size) + ' bytes');
  257. var n = f.name.split(/[/\\]+/);
  258. baseFilename = f.name.replace(/.*[/\\]/, "").replace(/\.[sS][tT][lL]$/, "");
  259. var reader = new FileReader();
  260. reader.onload = function(event) {
  261. try {
  262. processSTL(event.target.result);
  263. }
  264. catch(err) {
  265. message( "Error: "+err);
  266. }
  267. var e = document.getElementById('file');
  268. e.disabled = false;
  269. }
  270. reader.readAsArrayBuffer(f);
  271. }
  272. document.getElementById('file').addEventListener('change', handleFileSelect, false);
  273. </script>
  274. </body>
  275. </html>