split.html 11 KB

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  1. <html>
  2. <title>Split STL mesh</title>
  3. <body>
  4. <p>This is a simple piece of javascript (licensed under the MIT license) by
  5. <a href="http://www.thingiverse.com/arpruss/">Alexander Pruss</a> that splits an STL mesh file that contains multiple parts into
  6. those multiple parts.</p>
  7. <p>This may well fail if the mesh is defective and has points that are meant to be coincident
  8. but are merely close together.</p>
  9. <p>All the processing is done in your browser--your STL is not uploaded to any server.</p>
  10. <input type="file" id="file" name="file" />
  11. <ul id="console">
  12. </ul>
  13. <p id="progress">
  14. </p>
  15. <script>
  16. var TRIANGLE_SIZE = (3+3*3)*4+2;
  17. var ASCII_MODE = true;
  18. var allSplitMeshes = [];
  19. var baseFilaname = "";
  20. function getString(view, position, length) {
  21. var out = "";
  22. for (var i=0; i<length; i++) {
  23. var b = view.getUint8(position + i);
  24. out += String.fromCharCode(b);
  25. }
  26. return out;
  27. }
  28. // For hashing during splitting, ASCII mode is used, where vectors are stored
  29. // as strings. From a binary STL, the vectors are stored as hex strings, and
  30. // from an ASCII STL, they are stored as directly extracted ASCII.
  31. function getVector(view, position) {
  32. if (ASCII_MODE) {
  33. function fixZero(a) {
  34. return a == 0x80000000 ? 0 : a;
  35. }
  36. x = fixZero(view.getUint32(position, true));
  37. y = fixZero(view.getUint32(position+4, true));
  38. z = fixZero(view.getUint32(position+8, true));
  39. return x.toString(16)+":"+y.toString(16)+":"+z.toString(16);
  40. }
  41. x = view.getFloat32(position, true);
  42. y = view.getFloat32(position+4, true);
  43. z = view.getFloat32(position+8, true);
  44. return [x,y,z]; // x.toString()+","+y.toString()+","+z.toString(); //[x,y,z];
  45. }
  46. function parseVector(vector) {
  47. if (typeof vector === "string") {
  48. var data = vector.split(":");
  49. var buf = new ArrayBuffer(4);
  50. var view = new DataView(buf);
  51. function parse(s) {
  52. view.setUint32(0, parseInt(s,16));
  53. return view.getFloat32(0);
  54. }
  55. return [parse(data[0]),parse(data[1]),parse(data[2])];
  56. }
  57. else {
  58. return vector;
  59. }
  60. }
  61. function setVector(view, position, vector) {
  62. if (typeof vector === "string") {
  63. var data = vector.split(":");
  64. view.setUint32(position, parseInt(data[0],16), true);
  65. view.setUint32(position+4, parseInt(data[1],16), true);
  66. view.setUint32(position+8, parseInt(data[2],16), true);
  67. }
  68. else {
  69. view.setFloat32(position, vector[0], true);
  70. view.setFloat32(position+4, vector[1], true);
  71. view.setFloat32(position+8, vector[2], true);
  72. }
  73. }
  74. function getVectorFromText(line, position) {
  75. var data = line.substr(position).split(/[\s,]+/);
  76. if (data.length < 3)
  77. throw 'Invalid vector';
  78. if (ASCII_MODE) {
  79. var buf = new ArrayBuffer(4);
  80. var view = new DataView(buf);
  81. function toHex32(number) {
  82. view.setFloat32(0, parseFloat(number));
  83. return view.getUint32(0).toString(16);
  84. }
  85. return toHex32(data[0])+":"+toHex32(data[1])+":"+toHex32(data[2]);
  86. }
  87. return [parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])];
  88. }
  89. function message(text) {
  90. document.getElementById('console').innerHTML += '<li>'+text+'</li>';
  91. }
  92. function getASCIISTL(text) {
  93. var triangles = [];
  94. var triangle = [];
  95. var normal = [0,0,0];
  96. var lines = text.split(/[\r\n]+/);
  97. message(lines.length+" lines of data");
  98. for (var i = 0 ; i < lines.length ; i++ ) {
  99. l = lines[i].trim().toLowerCase();
  100. if (l == 'endfacet') {
  101. if (triangle.length != 3)
  102. throw 'invalid triangle';
  103. triangles.push([triangle[0],triangle[1],triangle[2],normal]);
  104. triangle = [];
  105. normal = [0,0,0];
  106. }
  107. else if (l.startsWith('facet')) {
  108. if (l.length > 6) {
  109. if (l.substr(6).startsWith('normal'))
  110. normal = getVectorFromText(l, 13);
  111. }
  112. }
  113. else if (l.startsWith('vertex')) {
  114. if (l.length > 7)
  115. triangle.push(getVectorFromText(l, 7));
  116. }
  117. }
  118. message(String(triangles.length) + " triangles");
  119. return triangles;
  120. }
  121. function getBinarySTL(view) {
  122. var triangles = [];
  123. var numTriangles = view.getUint32(80, true);
  124. message(String(numTriangles) + " triangles");
  125. for (var i = 0 ; i < numTriangles ; i++) {
  126. position = 84 + TRIANGLE_SIZE*i;
  127. normal = getVector(view, position);
  128. v1 = getVector(view, position+12);
  129. v2 = getVector(view, position+12*2);
  130. v3 = getVector(view, position+12*3);
  131. triangles.push( [v1,v2,v3,normal] );
  132. }
  133. return triangles;
  134. }
  135. var splitMeshIndex;
  136. var meshes;
  137. function splitMesh(triangles) {
  138. meshes = [];
  139. splitMeshIndex = 0;
  140. function process() {
  141. var i = splitMeshIndex;
  142. document.getElementById('progress').innerHTML = "Splitting "+(i/triangles.length*100).toFixed(1)+'% done ('+(meshes.length)+' parts found)';
  143. for (; i<triangles.length; i++) {
  144. var t = triangles[i];
  145. var matches = [];
  146. for (var j = 0 ; j < meshes.length; j++) {
  147. for (var k = 0 ; k < 3 ; k++) {
  148. if (t[k] in meshes[j].points) {
  149. matches.push(j);
  150. break;
  151. }
  152. }
  153. }
  154. var m;
  155. if (matches.length == 0) {
  156. m = {points:{}, triangles:[]};
  157. meshes.push(m);
  158. }
  159. else {
  160. m = meshes[matches[0]];
  161. for (var j = matches.length - 1 ; j >= 1 ; j--) {
  162. mm = meshes[matches[j]];
  163. for (var key in mm.points) {
  164. if (mm.points.hasOwnProperty(key))
  165. m.points[key] = true;
  166. }
  167. for (var k = 0 ; k < mm.triangles.length; k++) {
  168. m.triangles.push(mm.triangles[k]);
  169. }
  170. meshes.splice(matches[j], 1);
  171. }
  172. }
  173. for (var k = 0 ; k < 3 ; k++) {
  174. m.points[t[k]] = true;
  175. }
  176. m.triangles.push(t);
  177. if (i && i % 5000 == 0) {
  178. setTimeout(process, 0);
  179. splitMeshIndex = i+1;
  180. return;
  181. }
  182. }
  183. for (var i = 0 ; i < meshes.length ; i++) {
  184. var bounds = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY,
  185. Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY ];
  186. for (var key in meshes[i].points) {
  187. if (meshes[i].points.hasOwnProperty(key)) {
  188. var v = parseVector(key);
  189. for (var k=0; k<3; k++) {
  190. bounds[k] = Math.min(bounds[k], v[k]);
  191. bounds[3+k] = Math.max(bounds[3+k], v[k]);
  192. }
  193. }
  194. }
  195. meshes[i].bounds = bounds;
  196. delete meshes[i].points;
  197. }
  198. function compareByBounds(m,mm) {
  199. for (var i=0; i<6; i++) {
  200. if (m.bounds[i] < mm.bounds[i])
  201. return -1;
  202. else if (mm.bounds[i] < m.bounds[i])
  203. return 1;
  204. }
  205. return 0;
  206. }
  207. meshes.sort(compareByBounds);
  208. if (meshes.length == 1) {
  209. message("No splitting done: Only one mesh in file.");
  210. }
  211. else if (meshes.length == 0) {
  212. message("No mesh found in file.");
  213. }
  214. else {
  215. message(String(meshes.length)+" meshes extracted");
  216. allSplitMeshes = [];
  217. for (var i=0; i<meshes.length; i++) {
  218. allSplitMeshes.push(meshes[i].triangles);
  219. message("<a href='#' onclick='downloadMesh("+i+");'>Download mesh part "+i+"</a> "+describeBounds(meshes[i].bounds));
  220. }
  221. }
  222. document.getElementById('progress').innerHTML = '';
  223. document.getElementById('file').disabled = false;
  224. }
  225. process();
  226. }
  227. function downloadBlob(name,blob) {
  228. var link = document.createElement('a');
  229. document.body.appendChild(link);
  230. link.download = name;
  231. link.href = window.URL.createObjectURL(blob);
  232. link.onclick = function(e) {
  233. setTimeout(function() {
  234. window.URL.revokeObjectURL(link.href);
  235. }, 1600);
  236. };
  237. link.click();
  238. link.remove();
  239. document.body.removeChild(link);
  240. }
  241. function makeMeshByteArray(triangles) {
  242. data = new ArrayBuffer(84 + triangles.length * TRIANGLE_SIZE);
  243. view = new DataView(data);
  244. view.setUint32(80, triangles.length, true);
  245. for (var i=0; i<triangles.length; i++) {
  246. var offset = 84 + i*TRIANGLE_SIZE;
  247. setVector(view, offset, triangles[i][3]); // normal
  248. setVector(view, offset+12, triangles[i][0]); // v1
  249. setVector(view, offset+12*2, triangles[i][1]); // v2
  250. setVector(view, offset+12*3, triangles[i][2]); // v3
  251. }
  252. return view.buffer;
  253. }
  254. function downloadMesh(i) {
  255. downloadBlob(baseFilename+i+".stl", new Blob([makeMeshByteArray(allSplitMeshes[i])], {type: "application/octet-stream"}));
  256. }
  257. function describeBounds(bounds) {
  258. return "("+bounds[0].toFixed(2)+", "+bounds[1].toFixed(2)+", "+bounds[2].toFixed(2)+") - ("+
  259. bounds[3].toFixed(2)+", "+bounds[4].toFixed(2)+", "+bounds[5].toFixed(2)+")";
  260. }
  261. function processSTL(data) {
  262. length = data.byteLength;
  263. view = new DataView(data);
  264. var header = getString(view, 0, 5);
  265. var binary = true;
  266. var text;
  267. if (header == "solid") {
  268. // probably ASCII
  269. text = getString(view, 0, length);
  270. if (text.includes("endfacet")) {
  271. binary = false;
  272. }
  273. }
  274. message(binary ? "binary STL" : "ASCII STL");
  275. triangles = binary ? getBinarySTL(view) : getASCIISTL(text);
  276. message("data successfully read");
  277. splitMesh(triangles);
  278. }
  279. function handleFileSelect(evt) {
  280. var e = document.getElementById('file');
  281. e.disabled = true;
  282. document.getElementById('console').innerHTML = '';
  283. var f = evt.target.files[0];
  284. message( "reading "+ String(f.size) + ' bytes');
  285. var n = f.name.split(/[/\\]+/);
  286. baseFilename = f.name.replace(/.*[/\\]/, "").replace(/\.[sS][tT][lL]$/, "");
  287. var reader = new FileReader();
  288. reader.onload = function(event) {
  289. try {
  290. processSTL(event.target.result);
  291. }
  292. catch(err) {
  293. message( "Error: "+err);
  294. var e = document.getElementById('file');
  295. e.disabled = false;
  296. }
  297. }
  298. reader.readAsArrayBuffer(f);
  299. }
  300. document.getElementById('file').addEventListener('change', handleFileSelect, false);
  301. </script>
  302. </body>
  303. </html>