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- #ifndef VECTOR_3_H
- #define VECTOR_3_H
- class matrix_3x3;
- struct vector_3 {
- float x, y, z;
- vector_3();
- vector_3(float x, float y, float z);
- static vector_3 cross(vector_3 a, vector_3 b);
- vector_3 operator+(vector_3 v);
- vector_3 operator-(vector_3 v);
- void normalize();
- float get_length();
- vector_3 get_normal();
- void debug(const char * const title);
- void apply_rotation(matrix_3x3 matrix);
- };
- struct matrix_3x3 {
- float matrix[9];
- static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
- static matrix_3x3 create_look_at(vector_3 target);
- static matrix_3x3 transpose(matrix_3x3 original);
- void set_to_identity();
- void debug(const char * const title);
- };
- void apply_rotation_xyz(matrix_3x3 rotationMatrix, float &x, float &y, float &z);
- #endif
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